Vulkan Schnee
0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
File List
Here is a list of all files with brief descriptions:
[detail level
1
2
3
4
5
6
]
docs
blenderPlugins
rendering
Engine
include
Engine
Component
Collision
BoxCollisionComponent.h
CapsuleCollisionComponent.h
CollisionComponent.h
SphereCollisionComponent.h
CameraComponent.h
LogicComponent.h
MeshComponent.h
PhysicsBodyComponent.h
SceneComponent.h
TestComponent.h
VrMovementComponent.h
Core
ApplicationContext.h
Asset.h
ComputePass.h
DataBuffer.h
Engine.h
Exceptions.h
OpenXrHelper.h
Optional.h
PassBarrier.h
Pointer.h
RenderList.h
Settings.h
Tick.h
Ticker.h
VulkanHelper.h
Window.h
Ecs
EcsData.h
EcsErrors.h
FrameProcessing.h
RegistryManager.h
Entity
Actor.h
Entity.h
GltfSpawner.h
Rat.h
Scene.h
StaticMeshActor.h
Files
AssetPath.h
FileHandler.h
JsonHandler.h
Path.h
Game
GameModule.h
Input
InputInterface.h
XrInputHandler.h
Logging
Colors.h
FunctionNotImplemented.h
LogCategories.h
LogCategory.h
LogFormatClion.h
LogMacros.h
RenderDoc.h
TracyMacros.hpp
Material
MaterialAsset.h
MaterialData.h
MaterialDataStorage.h
MaterialShader.h
MaterialTypes.h
Math
BidirectionalMap.h
BoundingSphere.h
Converter.h
Mesh
AssetManager.h
ClusterLodGenerator.h
DescriptorIndexAllocator.h
GltfLoader.h
GltfMeshLoader.h
GtlfTypes.h
Mesh.h
MeshAsset.h
MeshLoader.h
MeshPrimitive.h
ModelAssetManager.h
UnifiedGeometryManager.h
UuidManager.h
Vertex.h
Physics
BoxCollision.h
CollisionShape.h
PhysicsEngine.h
SphereCollision.h
Profiler
MemoryProfiling.h
Renderer
Xr
XrVkInstance.h
ComputeDebugUtils.h
DescriptorSetUpdater.h
GpuDataLayouts.hpp
Headset.h
LayoutBindingsBuilder.h
MirrorView.h
NamedThreadPool.h
PipelineMaterialPayload.h
PipelineStages.h
QueueSubmitBuilder.h
RenderData.h
Renderer.h
RenderingAssetManager.h
RenderingDataManager.h
RenderProcess.h
ShaderBindingsDef.hpp
TimelineSynchronizer.h
VulkanBuffer.h
VulkanStagedBuffer.h
Scene
EmptyScene.h
Serialization
DefaultJsonGenerator.h
Factory.h
GlmSerialize.h
JsonArchive.h
Registrar.h
RegistrarMacro.h
Serializable.h
Shader
Shader.h
String
ConstExprStrings.h
String.h
Texture
ExrLoader.h
Material.h
Texture.h
TextureAsset.h
TextureHandle.h
TextureHandleRegistry.h
TextureLoadData.h
TextureLoader.h
TextureType.h
Vulkan
BarrierBundle.h
NextChainBuilder.h
VulkanOverrides.h
World
SceneGraph.h
SceneManager.h
Transform.h
XR
XrErrorCodes.h
XrStringify.h
src
Engine
Component
Collision
BoxCollisionComponent.cpp
CapsuleCollisionComponent.cpp
CollisionComponent.cpp
SphereCollisionComponent.cpp
CameraComponent.cpp
LogicComponent.cpp
MeshComponent.cpp
PhysicsBodyComponent.cpp
SceneComponent.cpp
TestComponent.cpp
VrMovementComponent.cpp
Core
ApplicationContext.cpp
ComputePass.cpp
DataBuffer.cpp
Engine.cpp
Exceptions.cpp
OpenXrHelper.cpp
PassBarrier.cpp
RenderList.cpp
Settings.cpp
Ticker.cpp
VulkanHelper.cpp
Window.cpp
Ecs
FrameProcessing.cpp
RegistryManager.cpp
Entity
Actor.cpp
Entity.cpp
GltfSpawner.cpp
Rat.cpp
Scene.cpp
StaticMeshActor.cpp
Files
FileHanlder.cpp
JsonHandler.cpp
Path.cpp
Game
GameModule.cpp
Input
InputInterface.cpp
XrInputHandler.cpp
Logging
LogCategories.cpp
LogCategory.cpp
RenderDoc.cpp
Materials
MaterialAsset.cpp
MaterialData.cpp
MaterialDataStorage.cpp
Math
BoundingSphere.cpp
Converter.cpp
Memory
TracyMemory.cpp
VmaImplementation.cpp
Mesh
AssetManager.cpp
ClusterLodGenerator.cpp
DescriptorIndexAllocator.cpp
gltf_implementation.cpp
GltfLoader.cpp
GltfMeshLoader.cpp
Mesh.cpp
MeshAsset.cpp
MeshLoader.cpp
MeshPrimitive.cpp
ModelAssetManager.cpp
UnifiedGeometryManager.cpp
UuidGenerator.cpp
Vertex.cpp
Physics
BoxCollision.cpp
Collision.cpp
PhysicsEngine.cpp
SphereCollision.cpp
Profiler
MemoryProfiling.cpp
Renderer
ComputeDebugUtils.cpp
DescriptorSetBuilder.cpp
Headset.cpp
LayoutBindingsBuilder.cpp
MirrorView.cpp
NamedThreadPool.cpp
PipelineMaterialPayload.cpp
QueueSubmitBuilder.cpp
Renderer.cpp
RenderingAssetManager.cpp
RenderingDataManager.cpp
RenderProcess.cpp
TimelineSynchronizer.cpp
VulkanBuffer.cpp
VulkanStagedBuffer.cpp
Scene
EmptyScene.cpp
Serialization
GlmSerialize.cpp
JsonArchive.cpp
Shader
MaterialShader.cpp
Shader.cpp
String
String.cpp
Texture
ExrLoader.cpp
Material.cpp
stb_image.cpp
Texture.cpp
TextureAsset.cpp
TextureHandleRegistry.cpp
TextureLoadData.cpp
TextureLoader.cpp
tinyexr_implementation.cpp
Vulkan
BarrierBundle.cpp
World
SceneGraph.cpp
SceneManager.cpp
Transform.cpp
VulkanSchnee.cpp
Generated by
1.14.0