Vulkan Schnee 0.0.1
High-performance rendering engine
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RenderProcess.cpp File Reference
Include dependency graph for RenderProcess.cpp:

Go to the source code of this file.

Namespaces

namespace  EngineCore
 Log category system implementation.

Macros

#define GRAPHICS_GUARD()
 Mode-specific execution guards.
#define COMPUTE_GUARD()

Macro Definition Documentation

◆ COMPUTE_GUARD

#define COMPUTE_GUARD ( )

Definition at line 35 of file RenderProcess.cpp.

◆ GRAPHICS_GUARD

#define GRAPHICS_GUARD ( )

Mode-specific execution guards.

GRAPHICS_GUARD: Skips graphics/mesh shader code (HEADLESS and COMPUTE_DEBUG) COMPUTE_GUARD: Skips compute shader code (HEADLESS only)

Definition at line 34 of file RenderProcess.cpp.