20 "VK_LAYER_KHRONOS_validation",
21 "VK_LAYER_KHRONOS_synchronization2"
constexpr int INITIAL_WINDOW_HEIGHT
constexpr uint32_t MAX_PIPELINES
constexpr uint32_t MESHLET_VERTEX_COUNT
constexpr OPENXR_LAUNCH_MODE DEFAULT_OPENXR_LAUNCH_MODE
Engine execution modes (mutually exclusive)
constexpr bool IS_VSYNC_ENABLED
constexpr uint32_t MAX_MESHLETS_PER_BIN
constexpr EngineCore::PipelineNames DEFAULT_MATERIAL_PIPELINE
constexpr int INITIAL_WINDOW_WIDTH
constexpr int MAX_FRAMES_IN_FLIGHT
const std::vector< const char * > validationLayers
constexpr uint32_t MESHLET_TRIANGLE_COUNT
constexpr uint32_t MAX_MESH_COUNT
constexpr bool ARE_VALIDATION_LAYERS_ENABLED
constexpr uint32_t MAX_TEXTURE_COUNT
constexpr GPU_DEBUGGING_MODE USE_GPU_PRINTF
LOD (Level of Detail) system settings. Controls the Nanite-style per-cluster LOD selection behavior.
bool enabled
Enable/disable LOD system.
int32_t forcedLodLevel
Force specific LOD level (-1 = automatic)
bool ditherTransitions
Use dithered transitions instead of hard cuts.
float errorThresholdPixels
Target pixel error for LOD selection.
bool debugVisualization
Color clusters by LOD level in shader.
uint32_t minClustersForLod
Minimum cluster count to generate LOD hierarchy.