Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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MaterialTypes.h
1#pragma once
2
3namespace Engine::Rendering
4{
22}
PipelineNames
Named graphics pipelines used by material selection and shader lookup.
@ L0_SHADER
L0 lighting material pipeline.
@ DYNAMIC_TEXTURES
Textured material pipeline for dynamically lit geometry.
@ DIFFUSE_FLAT_COLOR
Diffuse material pipeline using a flat base color.
@ L2_SHADER
L2 lighting material pipeline.
@ MOVABLE_DIFFUSE_SHADER
Diffuse material pipeline for movable geometry.
@ STATIC_LIGHTMAP
Material pipeline for static lightmapped geometry.
@ STATIC_LIGHTMAP_ALPHA_MASK
Static lightmapped material pipeline with alpha masking.
@ DIFFUSE_SHADER
Diffuse material pipeline selected by the diffuse shader name.
@ NORMALS_SHADER
Debug pipeline that renders mesh normals.
@ L1_SHADER
L1 lighting material pipeline.
@ DYNAMIC_TEXTURES_ALPHA_MASK
Dynamic textured material pipeline with alpha masking.