Vulkan Schnee
0.0.1
High-performance rendering engine
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MaterialTypes.h
Go to the documentation of this file.
1
#pragma once
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3
namespace
Engine::Rendering
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{
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enum
PipelineNames
:
int
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{
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DIFFUSE_FLAT_COLOR
,
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DIFFUSE_SHADER
,
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MOVABLE_DIFFUSE_SHADER
,
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NORMALS_SHADER
,
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L0_SHADER
,
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L1_SHADER
,
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L2_SHADER
,
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DYNAMIC_TEXTURES
,
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STATIC_LIGHTMAP
,
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DYNAMIC_TEXTURES_ALPHA_MASK
,
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STATIC_LIGHTMAP_ALPHA_MASK
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};
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}
Engine::Rendering
Definition
VrCameraComponent.h:6
Engine::Rendering::PipelineNames
PipelineNames
Definition
MaterialTypes.h:9
Engine::Rendering::L0_SHADER
@ L0_SHADER
Definition
MaterialTypes.h:14
Engine::Rendering::DYNAMIC_TEXTURES
@ DYNAMIC_TEXTURES
Definition
MaterialTypes.h:17
Engine::Rendering::DIFFUSE_FLAT_COLOR
@ DIFFUSE_FLAT_COLOR
Definition
MaterialTypes.h:10
Engine::Rendering::L2_SHADER
@ L2_SHADER
Definition
MaterialTypes.h:16
Engine::Rendering::MOVABLE_DIFFUSE_SHADER
@ MOVABLE_DIFFUSE_SHADER
Definition
MaterialTypes.h:12
Engine::Rendering::STATIC_LIGHTMAP
@ STATIC_LIGHTMAP
Definition
MaterialTypes.h:18
Engine::Rendering::STATIC_LIGHTMAP_ALPHA_MASK
@ STATIC_LIGHTMAP_ALPHA_MASK
Definition
MaterialTypes.h:20
Engine::Rendering::DIFFUSE_SHADER
@ DIFFUSE_SHADER
Definition
MaterialTypes.h:11
Engine::Rendering::NORMALS_SHADER
@ NORMALS_SHADER
Definition
MaterialTypes.h:13
Engine::Rendering::L1_SHADER
@ L1_SHADER
Definition
MaterialTypes.h:15
Engine::Rendering::DYNAMIC_TEXTURES_ALPHA_MASK
@ DYNAMIC_TEXTURES_ALPHA_MASK
Definition
MaterialTypes.h:19
Engine
include
Engine
Material
MaterialTypes.h
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