Vulkan Schnee
0.0.1
High-performance rendering engine
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MaterialTypes.h
Go to the documentation of this file.
1
#pragma once
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3
namespace
EngineCore
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{
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enum
PipelineNames
:
int
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{
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DIFFUSE_FLAT_COLOR
,
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DIFFUSE_SHADER
,
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MOVABLE_DIFFUSE_SHADER
,
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NORMALS_SHADER
,
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L0_SHADER
,
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L1_SHADER
,
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L2_SHADER
,
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DYNAMIC_TEXTURES
,
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STATIC_LIGHTMAP
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};
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}
EngineCore
Log category system implementation.
Definition
CameraComponent.cpp:8
EngineCore::PipelineNames
PipelineNames
Definition
MaterialTypes.h:9
EngineCore::L2_SHADER
@ L2_SHADER
Definition
MaterialTypes.h:16
EngineCore::DYNAMIC_TEXTURES
@ DYNAMIC_TEXTURES
Definition
MaterialTypes.h:17
EngineCore::DIFFUSE_SHADER
@ DIFFUSE_SHADER
Definition
MaterialTypes.h:11
EngineCore::DIFFUSE_FLAT_COLOR
@ DIFFUSE_FLAT_COLOR
Definition
MaterialTypes.h:10
EngineCore::STATIC_LIGHTMAP
@ STATIC_LIGHTMAP
Definition
MaterialTypes.h:18
EngineCore::L1_SHADER
@ L1_SHADER
Definition
MaterialTypes.h:15
EngineCore::L0_SHADER
@ L0_SHADER
Definition
MaterialTypes.h:14
EngineCore::MOVABLE_DIFFUSE_SHADER
@ MOVABLE_DIFFUSE_SHADER
Definition
MaterialTypes.h:12
EngineCore::NORMALS_SHADER
@ NORMALS_SHADER
Definition
MaterialTypes.h:13
Engine
include
Engine
Material
MaterialTypes.h
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