Vulkan Schnee 0.0.1
High-performance rendering engine
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MaterialTypes.h File Reference
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Namespaces

namespace  Engine
namespace  Engine::Rendering

Enumerations

enum  Engine::Rendering::PipelineNames : int {
  Engine::Rendering::DIFFUSE_FLAT_COLOR ,
  Engine::Rendering::DIFFUSE_SHADER ,
  Engine::Rendering::MOVABLE_DIFFUSE_SHADER ,
  Engine::Rendering::NORMALS_SHADER ,
  Engine::Rendering::L0_SHADER ,
  Engine::Rendering::L1_SHADER ,
  Engine::Rendering::L2_SHADER ,
  Engine::Rendering::DYNAMIC_TEXTURES ,
  Engine::Rendering::STATIC_LIGHTMAP ,
  Engine::Rendering::DYNAMIC_TEXTURES_ALPHA_MASK ,
  Engine::Rendering::STATIC_LIGHTMAP_ALPHA_MASK
}
 Named graphics pipelines used by material selection and shader lookup. More...