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Vulkan Schnee 0.0.1
High-performance rendering engine
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Go to the source code of this file.
Namespaces | |
| namespace | Engine |
| namespace | Engine::Rendering |
Enumerations | |
| enum | Engine::Rendering::PipelineNames : int { Engine::Rendering::DIFFUSE_FLAT_COLOR , Engine::Rendering::DIFFUSE_SHADER , Engine::Rendering::MOVABLE_DIFFUSE_SHADER , Engine::Rendering::NORMALS_SHADER , Engine::Rendering::L0_SHADER , Engine::Rendering::L1_SHADER , Engine::Rendering::L2_SHADER , Engine::Rendering::DYNAMIC_TEXTURES , Engine::Rendering::STATIC_LIGHTMAP , Engine::Rendering::DYNAMIC_TEXTURES_ALPHA_MASK , Engine::Rendering::STATIC_LIGHTMAP_ALPHA_MASK } |
| Named graphics pipelines used by material selection and shader lookup. More... | |