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Vulkan Schnee 0.0.1
High-performance rendering engine
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Namespaces | |
| namespace | Animation |
| namespace | Assets |
| namespace | Components |
| namespace | Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
| namespace | Debug |
| namespace | Ecs |
| namespace | Entities |
| namespace | Exceptions |
| namespace | Physics |
| namespace | Rendering |
| namespace | World |
Classes | |
| class | EngineKern |
| class | EngineManager |
| Singleton which stores a pointer to the engine object. More... | |
| class | GameModule |
| struct | GliderConfig |
| Configuration parameters for the VR glider system (distances in meters, speeds in m/s, time in seconds). More... | |
| class | OpenXrHelper |
Enumerations | |
| enum class | GliderState { FALLING , GLIDING , STALLED , WALKING } |
| Glider movement states. More... | |
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strong |
Glider movement states.
| Enumerator | |
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| FALLING | |
| GLIDING | |
| STALLED | |
| WALKING | |
Definition at line 30 of file VrGliderComponent.h.