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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Namespaces | |
| namespace | Animation |
| Animation channel data and evaluation helpers. | |
| namespace | Assets |
| namespace | Components |
| namespace | Core |
| namespace | Debug |
| namespace | Debugging |
| namespace | Ecs |
| EnTT component data used by engine systems. | |
| namespace | Entities |
| namespace | Exceptions |
| namespace | Physics |
| namespace | Rendering |
| namespace | UI |
| namespace | World |
Classes | |
| class | Debugger |
| class | EngineKern |
| Owns the engine runtime and provides access to engine subsystems. More... | |
| class | EngineManager |
| Stores the active engine pointer for systems that cannot receive it directly. More... | |
| class | GameModule |
| Base interface implemented by game-specific engine modules. More... | |
| struct | GliderConfig |
| Runtime tuning values for Engine::Components::VrGlider. More... | |
| class | ImplSubsystems |
| Impl subsystems are the engine private subsystems which the user should never have to interact with. More... | |
| class | OpenXrHelper |
| Conversion and math helpers used by the OpenXR integration. More... | |
| class | RenderDoc |
| struct | SceneBrowserEntry |
| Scene factory entry exposed to the scene browser. More... | |
| class | Subsystems |
| Subsystems is a singleton which distributed the pointers to most engine systems to the codebase. More... | |
| class | VulkanDebugLogger |
Enumerations | |
| enum class | GliderState { FALLING , GLIDING , STALLED , WALKING } |
| Movement mode used by Engine::Components::VrGlider. More... | |
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strong |
Movement mode used by Engine::Components::VrGlider.
Definition at line 31 of file VrGliderComponent.h.