Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine Namespace Reference

Namespaces

namespace  Animation
 Animation channel data and evaluation helpers.
namespace  Assets
namespace  Components
namespace  Core
 Manages IBL (Image-Based Lighting) resources for specular reflections.
namespace  Debug
namespace  Ecs
namespace  Entities
namespace  Exceptions
namespace  Physics
namespace  Rendering
namespace  UI
namespace  World

Classes

class  EngineKern
class  EngineManager
 Singleton which stores a pointer to the engine object. More...
class  GameModule
struct  GliderConfig
 Configuration parameters for the VR glider system (distances in meters, speeds in m/s, time in seconds). More...
class  OpenXrHelper
struct  SceneBrowserEntry

Enumerations

enum class  GliderState {
  FALLING ,
  GLIDING ,
  STALLED ,
  WALKING
}
 Glider movement states. More...

Enumeration Type Documentation

◆ GliderState

enum class Engine::GliderState
strong

Glider movement states.

Enumerator
FALLING 
GLIDING 
STALLED 
WALKING 

Definition at line 30 of file VrGliderComponent.h.