Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine Namespace Reference

Namespaces

namespace  Animation
namespace  Assets
namespace  Components
namespace  Core
 Core audio subsystem owning the miniaudio engine and managing playback.
namespace  Debug
namespace  Ecs
namespace  Entities
namespace  Exceptions
namespace  Physics
namespace  Rendering
namespace  World

Classes

class  EngineKern
class  EngineManager
 Singleton which stores a pointer to the engine object. More...
class  GameModule
struct  GliderConfig
 Configuration parameters for the VR glider system (distances in meters, speeds in m/s, time in seconds). More...
class  OpenXrHelper

Enumerations

enum class  GliderState {
  FALLING ,
  GLIDING ,
  STALLED ,
  WALKING
}
 Glider movement states. More...

Enumeration Type Documentation

◆ GliderState

enum class Engine::GliderState
strong

Glider movement states.

Enumerator
FALLING 
GLIDING 
STALLED 
WALKING 

Definition at line 30 of file VrGliderComponent.h.