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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <GameModule.h>
Public Attributes | |
| const char * | name = nullptr |
| std::function< Entities::Scene *()> | createScene |
Definition at line 18 of file GameModule.h.
| std::function<Entities::Scene *()> Engine::SceneBrowserEntry::createScene |
Definition at line 21 of file GameModule.h.
| const char* Engine::SceneBrowserEntry::name = nullptr |
Definition at line 20 of file GameModule.h.