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| struct | ArcadeGliderInput |
| | Input values for one arcade glider simulation step. More...
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| struct | ArcadeGliderState |
| | Persistent state carried between arcade glider simulation steps. More...
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| struct | ArcadeGliderStep |
| | Output values from one arcade glider simulation step. More...
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| struct | ArcadeGliderTuning |
| | Stores the config values for the glider. Can be used to change the flight behavior of the glider movement controller. More...
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| class | BoxCollision |
| | Collision component using a box shape. More...
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| class | Camera |
| | A camera component that provides view and projection matrices based on its SceneNode transform. Use setActive() to mark this camera as the active camera for rendering. More...
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| class | CapsuleCollision |
| | Collision component using a capsule shape (cylinder with hemispherical ends). More...
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| class | CollidableMesh |
| | Mesh component that can create and own collision shapes for its actor. More...
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| class | Collision |
| | Base class for collision shape components. More...
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| class | DirectionalLight |
| | Runtime directional light component mirrored into ECS for renderer queries. More...
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| class | Logic |
| | Base class for all logic components that can be attached to an actor. Provides access to the scene, tick functionality, and lifecycle events. More...
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| class | Mesh |
| | A component which can be attached as many times to an actor as one wants. It makes it possible to render a mesh attached to an object. More...
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| class | PhysicsBody |
| | Component that manages a physics rigid body for an entity. More...
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| class | Scene |
| | A scene component has a transform. More...
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| class | VrCamera |
| | Camera component driven by VR headset tracking. More...
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| class | VrGlider |
| | VR locomotion component that switches between walking, falling, gliding, and stalled flight. More...
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| class | VrMovement |
| | Component that handles VR player movement using controller inputs. Writes locomotion to the actor's SceneNode, which the camera reads from. More...
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| class | WidgetComponent |
| | Runtime ImGui widget that can be rendered into a world-space UI texture. More...
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| class | WindTrail |
| | Logic component that owns a wind trail emitter scene node. More...
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| struct | WorldUiMaterialSettings |
| class | WorldUiSurfaceComponent |
| | Binds a world-space widget texture to a mesh through a runtime material. More...
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