|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
#include <ArcadeGliderFlightModel.h>
Public Attributes | |
| glm::vec3 | velocity { 0.0f } |
| glm::vec3 | glideDirection { 0.0f, 0.0f, -1.0f } |
| glm::vec3 | windVelocity { 0.0f } |
| float | palmTilt = 0.0f |
| float | deltaTime = 0.0f |
| ArcadeGliderState | state {} |
Definition at line 41 of file ArcadeGliderFlightModel.h.
| float Engine::Components::ArcadeGliderInput::deltaTime = 0.0f |
Definition at line 47 of file ArcadeGliderFlightModel.h.
| glm::vec3 Engine::Components::ArcadeGliderInput::glideDirection { 0.0f, 0.0f, -1.0f } |
Definition at line 44 of file ArcadeGliderFlightModel.h.
| float Engine::Components::ArcadeGliderInput::palmTilt = 0.0f |
Definition at line 46 of file ArcadeGliderFlightModel.h.
| ArcadeGliderState Engine::Components::ArcadeGliderInput::state {} |
Definition at line 48 of file ArcadeGliderFlightModel.h.
| glm::vec3 Engine::Components::ArcadeGliderInput::velocity { 0.0f } |
Definition at line 43 of file ArcadeGliderFlightModel.h.
| glm::vec3 Engine::Components::ArcadeGliderInput::windVelocity { 0.0f } |
Definition at line 45 of file ArcadeGliderFlightModel.h.