Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::ArcadeGliderInput Struct Reference

#include <ArcadeGliderFlightModel.h>

Collaboration diagram for Engine::Components::ArcadeGliderInput:

Public Attributes

glm::vec3 velocity { 0.0f }
glm::vec3 glideDirection { 0.0f, 0.0f, -1.0f }
glm::vec3 windVelocity { 0.0f }
float palmTilt = 0.0f
float deltaTime = 0.0f
ArcadeGliderState state {}

Detailed Description

Definition at line 41 of file ArcadeGliderFlightModel.h.

Member Data Documentation

◆ deltaTime

float Engine::Components::ArcadeGliderInput::deltaTime = 0.0f

Definition at line 47 of file ArcadeGliderFlightModel.h.

◆ glideDirection

glm::vec3 Engine::Components::ArcadeGliderInput::glideDirection { 0.0f, 0.0f, -1.0f }

Definition at line 44 of file ArcadeGliderFlightModel.h.

◆ palmTilt

float Engine::Components::ArcadeGliderInput::palmTilt = 0.0f

Definition at line 46 of file ArcadeGliderFlightModel.h.

◆ state

ArcadeGliderState Engine::Components::ArcadeGliderInput::state {}

Definition at line 48 of file ArcadeGliderFlightModel.h.

◆ velocity

glm::vec3 Engine::Components::ArcadeGliderInput::velocity { 0.0f }

Definition at line 43 of file ArcadeGliderFlightModel.h.

◆ windVelocity

glm::vec3 Engine::Components::ArcadeGliderInput::windVelocity { 0.0f }

Definition at line 45 of file ArcadeGliderFlightModel.h.


The documentation for this struct was generated from the following file: