Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::ArcadeGliderState Struct Reference

Persistent state carried between arcade glider simulation steps. More...

#include <ArcadeGliderFlightModel.h>

Public Attributes

bool stalled = false
 True while the glider is stalled.
float stallRecoveryTimer = 0.0f
 Time accumulated toward stall recovery.

Detailed Description

Persistent state carried between arcade glider simulation steps.

Definition at line 38 of file ArcadeGliderFlightModel.h.

Member Data Documentation

◆ stalled

bool Engine::Components::ArcadeGliderState::stalled = false

True while the glider is stalled.

Definition at line 43 of file ArcadeGliderFlightModel.h.

◆ stallRecoveryTimer

float Engine::Components::ArcadeGliderState::stallRecoveryTimer = 0.0f

Time accumulated toward stall recovery.

Definition at line 48 of file ArcadeGliderFlightModel.h.


The documentation for this struct was generated from the following file: