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Vulkan Schnee 0.0.1
High-performance rendering engine
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Persistent state carried between arcade glider simulation steps. More...
#include <ArcadeGliderFlightModel.h>
Public Attributes | |
| bool | stalled = false |
| True while the glider is stalled. | |
| float | stallRecoveryTimer = 0.0f |
| Time accumulated toward stall recovery. | |
Persistent state carried between arcade glider simulation steps.
Definition at line 38 of file ArcadeGliderFlightModel.h.
| bool Engine::Components::ArcadeGliderState::stalled = false |
True while the glider is stalled.
Definition at line 43 of file ArcadeGliderFlightModel.h.
| float Engine::Components::ArcadeGliderState::stallRecoveryTimer = 0.0f |
Time accumulated toward stall recovery.
Definition at line 48 of file ArcadeGliderFlightModel.h.