Vulkan Schnee 0.0.1
High-performance rendering engine
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Input Namespace Reference

Namespaces

namespace  Actions

Classes

class  ActionProfileBase
 The base profile for controller support of any device. More...
class  ActionProfileOculusTouchController
 Input mapping implementation for oculus touch devices. More...
class  ActionProfileSimpleController
 Minimal input mapping supported on any OpenXR compatible device. More...
struct  HandPoseInfo
class  InputManager
 Action-based input dispatcher for polling providers and invoking callbacks. More...
struct  TrackedHandPose
 World-space pose for one tracked XR hand. More...
class  XrInputHandler
 Handles OpenXR input actions and controller state. More...
class  XrRig
 Resolves raw XR play-space poses into world-space tracked hand poses. More...

Enumerations

enum class  Hand {
  LEFT = 0 ,
  RIGHT = 1
}

Enumeration Type Documentation

◆ Hand

enum class Input::Hand
strong
Enumerator
LEFT 
RIGHT 

Definition at line 115 of file XrInputHandler.h.