Input mapping implementation for oculus touch devices.
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#include <XrInputHandler.h>
Input mapping implementation for oculus touch devices.
Definition at line 63 of file XrInputHandler.h.
◆ suggestBindings()
| void Input::ActionProfileOculusTouchController::suggestBindings |
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◆ actionProfile
| const std::string Input::ActionProfileOculusTouchController::actionProfile |
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◆ l_aim_pose
| const std::string Input::ActionProfileOculusTouchController::l_aim_pose |
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◆ l_grip_pose
| const std::string Input::ActionProfileOculusTouchController::l_grip_pose |
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◆ l_haptic
| const std::string Input::ActionProfileOculusTouchController::l_haptic |
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◆ l_menu_click
| const std::string Input::ActionProfileOculusTouchController::l_menu_click |
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◆ l_squeeze_value
| const std::string Input::ActionProfileOculusTouchController::l_squeeze_value |
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◆ l_thumb_resting_surfaces_proximity
| const std::string Input::ActionProfileOculusTouchController::l_thumb_resting_surfaces_proximity |
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◆ l_thumbrest_touch
| const std::string Input::ActionProfileOculusTouchController::l_thumbrest_touch |
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◆ l_thumbstick_click
| const std::string Input::ActionProfileOculusTouchController::l_thumbstick_click |
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◆ l_thumbstick_touch
| const std::string Input::ActionProfileOculusTouchController::l_thumbstick_touch |
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◆ l_trigger_proximity
| const std::string Input::ActionProfileOculusTouchController::l_trigger_proximity |
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◆ l_trigger_touch
| const std::string Input::ActionProfileOculusTouchController::l_trigger_touch |
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◆ l_trigger_value
| const std::string Input::ActionProfileOculusTouchController::l_trigger_value |
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◆ l_x_click
| const std::string Input::ActionProfileOculusTouchController::l_x_click |
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◆ l_x_touch
| const std::string Input::ActionProfileOculusTouchController::l_x_touch |
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◆ l_y_click
| const std::string Input::ActionProfileOculusTouchController::l_y_click |
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◆ l_y_touch
| const std::string Input::ActionProfileOculusTouchController::l_y_touch |
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◆ r_a_click
| const std::string Input::ActionProfileOculusTouchController::r_a_click |
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◆ r_a_touch
| const std::string Input::ActionProfileOculusTouchController::r_a_touch |
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◆ r_aim_pose
| const std::string Input::ActionProfileOculusTouchController::r_aim_pose |
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◆ r_b_click
| const std::string Input::ActionProfileOculusTouchController::r_b_click |
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◆ r_b_touch
| const std::string Input::ActionProfileOculusTouchController::r_b_touch |
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◆ r_grip_pose
| const std::string Input::ActionProfileOculusTouchController::r_grip_pose |
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◆ r_haptic
| const std::string Input::ActionProfileOculusTouchController::r_haptic |
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◆ r_squeeze_value
| const std::string Input::ActionProfileOculusTouchController::r_squeeze_value |
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◆ r_system_click
| const std::string Input::ActionProfileOculusTouchController::r_system_click |
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◆ r_thumb_resting_surfaces_proximity
| const std::string Input::ActionProfileOculusTouchController::r_thumb_resting_surfaces_proximity |
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◆ r_thumbrest_touch
| const std::string Input::ActionProfileOculusTouchController::r_thumbrest_touch |
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◆ r_thumbstick_click
| const std::string Input::ActionProfileOculusTouchController::r_thumbstick_click |
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◆ r_thumbstick_touch
| const std::string Input::ActionProfileOculusTouchController::r_thumbstick_touch |
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◆ r_trigger_proximity
| const std::string Input::ActionProfileOculusTouchController::r_trigger_proximity |
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◆ r_trigger_touch
| const std::string Input::ActionProfileOculusTouchController::r_trigger_touch |
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◆ r_trigger_value
| const std::string Input::ActionProfileOculusTouchController::r_trigger_value |
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The documentation for this class was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Input/XrInputHandler.h