5#include <openxr/openxr.h>
17#define RIGHT_HAND_DECLARATION( varName ) static const std::string r_##varName;
19#define LEFT_HAND_DECLARATION( varName ) static const std::string l_##varName;
21#define BOTH_HAND_DECLARATION( varName ) \
22 RIGHT_HAND_DECLARATION( varName ) \
23 LEFT_HAND_DECLARATION( varName );
102#undef RIGHT_HAND_DECLARATION
103#undef LEFT_HAND_DECLARATION
104#undef BOTH_HAND_DECLARATION
137 void syncInputs( XrSpace playerSpace, XrTime predictedDisplayTime );
The application context is the core class which stores the basic openxr and vulkan objects.
A glm based posef struct.