Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Headset.h File Reference
#include <glm/ext/matrix_float4x4.hpp>
#include <openxr/openxr.h>
#include <vector>
#include <memory>
#include <vulkan/vulkan_core.h>
Include dependency graph for Headset.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  EngineCore::RenderTarget
 A render target which contains all resources to access the rendered image. More...
class  EngineCore::Headset
struct  EngineCore::Headset::WaitFrameResult
 Result from waitForXrFrame indicating what the main loop should do. More...
struct  EngineCore::Headset::ImageBuffer
struct  EngineCore::Headset::Eye

Namespaces

namespace  EngineCore
 Log category system implementation.