Vulkan Schnee 0.0.1
High-performance rendering engine
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Headset.h File Reference
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/quaternion.hpp>
#include <memory>
#include <openxr/openxr.h>
#include <vector>
#include <vulkan/vulkan_core.h>
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Classes

struct  Engine::Rendering::RenderTarget
 A render target which contains all resources to access the rendered image. More...
class  Engine::Rendering::Headset
struct  Engine::Rendering::Headset::WaitFrameResult
 Result from waitForXrFrame indicating what the main loop should do. More...
struct  Engine::Rendering::Headset::ImageBuffer
struct  Engine::Rendering::Headset::Eye

Namespaces

namespace  Engine
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.
namespace  Engine::Rendering