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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <glm/ext/matrix_float4x4.hpp>#include <glm/gtc/quaternion.hpp>#include <memory>#include <openxr/openxr.h>#include <vector>#include <vulkan/vulkan_core.h>Go to the source code of this file.
Classes | |
| struct | Engine::Rendering::RenderTarget |
| A render target which contains all resources to access the rendered image. More... | |
| class | Engine::Rendering::Headset |
| struct | Engine::Rendering::Headset::WaitFrameResult |
| Result from waitForXrFrame indicating what the main loop should do. More... | |
| struct | Engine::Rendering::Headset::ImageBuffer |
| struct | Engine::Rendering::Headset::Eye |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
| namespace | Engine::Rendering |