3#include <glm/gtx/quaternion.hpp>
4#include <openxr/openxr.h>
38 LoadXrFunction( XrInstance xrInstance,
const std::string & functionName, T & functionPointer )
40 XrResult result = xrGetInstanceProcAddr(
41 xrInstance, functionName.c_str(),
reinterpret_cast<PFN_xrVoidFunction *
>( &functionPointer )
43 if ( result != XR_SUCCESS )
45 functionPointer =
nullptr;
46 throw std::runtime_error(
47 "Failed to load " + functionName +
" with error code: " + std::to_string( result )
51 if ( !functionPointer )
53 functionPointer =
nullptr;
54 throw std::runtime_error(
"Failed to load " + functionName +
". The function was a nullptr" );
149 static float dot(
const glm::quat & a,
const glm::quat & b );
163 static glm::quat
lerpMix(
const glm::quat & from,
const glm::quat & to,
float progress );
177 static glm::vec3
lerpMix(
const glm::vec3 & from,
const glm::vec3 & to,
float progress );
193 static float lerpMix(
float from,
float to,
float progress );
206 static float dot(
const glm::vec3 & a,
const glm::vec3 & b );
222 static float clampf(
float num,
float left,
float right );
236 static float length(
const glm::vec3 & vec );
259 static float distance(
const glm::vec3 & vec1,
const glm::vec3 & vec2 );
268 static glm::quat
slerp(
const glm::quat & start,
const glm::quat & end,
float percent );
277 static glm::vec3
slerp(
const glm::vec3 & start,
const glm::vec3 & end,
float percent );
Conversion and math helpers used by the OpenXR integration.
static float vectorAngleAroundNormal(const glm::vec3 &vec1, const glm::vec3 &vec2, const glm::vec3 &norm)
Computes the signed angle between two vectors around a normal.
static glm::quat xrQuaternionfToGlmQuat(const XrQuaternionf &xrQuaternion)
Turns the OpenXR quaternion into an OpenXR quaternion.
static glm::mat4 createProjectionMatrix(XrFovf fov, float nearClip, float farClip)
Creates a reverse-Z projection matrix from OpenXR field-of-view angles.
static void LoadXrFunction(XrInstance xrInstance, const std::string &functionName, T &functionPointer)
Loads a function from openxr which is not loaded at compile time. Retrieves function pointer.
static glm::vec3 normalize(const glm::vec3 &vec)
Normalizes a vector.
static float dot(const glm::vec3 &a, const glm::vec3 &b)
The dot product between two glm vector3's.
static float distanceSquared(const glm::vec3 &vec1, const glm::vec3 &vec2)
Computes squared distance between two vectors.
static glm::vec3 crossProductVector3(const glm::vec3 &vector_a, const glm::vec3 &vector_b)
Computes the cross product of two vectors.
static float lerpMix(float from, float to, float progress)
Linearly interpolate between two float values.
static float lengthSquared(const glm::vec3 &vec)
Computes squared vector length.
static const char * GetXrStructureTypeName(XrStructureType type)
Converts an OpenXR structure type to its symbolic name.
static float clampf(float num, float left, float right)
Clamps a float to an inclusive range.
static void quaternionToAngleAxis(const glm::quat &quat, float &angle, glm::vec3 &axis)
Converts a quaternion to angle-axis form.
static float distance(const glm::vec3 &vec1, const glm::vec3 &vec2)
Computes distance between two vectors.
static glm::vec3 xrVector3fToGlmVec3(const XrVector3f &xrVector3)
Converts an OpenXR vector3 to a glm vector3.
static glm::quat slerp(const glm::quat &start, const glm::quat &end, float percent)
Spherically interpolates between two quaternions.
static glm::mat4 rotationAroundPoint(glm::vec3 point, glm::mat4 rotationMatrix)
Builds a transform that applies a rotation around a point.
static glm::mat4 poseToMatrix(const OpenXrHelper::posef &pose)
Pose of glm components to glm::mat4.
static float length(const glm::vec3 &vec)
Computes vector length.
static XrPosef makeIdentityPose()
Makes identity pose.
static glm::vec3 slerp(const glm::vec3 &start, const glm::vec3 &end, float percent)
Spherically interpolates between two direction vectors.
static float dot(const glm::quat &a, const glm::quat &b)
Calculates the dot product between two glm quaternions.
struct Engine::OpenXrHelper::posef posef
A glm based posef struct.
static posef xrPosefToGlmPosef(const XrPosef &xrPosef)
Converts an OpenXR pose to a GLM-backed pose.
static XrVector3f glmVec3ToXrVector3f(const glm::vec3 &glmVector3)
Converts a glm::vec3 to a XrVector3f.
static std::string sessionStateToString(XrSessionState state)
Converts an OpenXR session state to its symbolic name.
static glm::vec3 lerpMix(const glm::vec3 &from, const glm::vec3 &to, float progress)
Linearly interpolate between two glm vector3's.
static glm::quat lerpMix(const glm::quat &from, const glm::quat &to, float progress)
Linearly interpolate between two quaternions.
static glm::quat quaternionFromAngleAxis(const float &angle, const glm::vec3 &axis)
Creates a quaternion from angle-axis form.
static XrQuaternionf glmQuatToXrQuaternionf(const glm::quat &glmQuaternion)
Glm quaternion to xr quaternionf.
static glm::mat4 poseToMatrix(const XrPosef &pose)
Converts an XrPosef to a glm::mat4.
A glm based posef struct.
glm::quat orientation
Pose orientation in GLM quaternion layout.
glm::vec3 position
Pose position in engine world units.