Vulkan Schnee 0.0.1
High-performance rendering engine
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XrInputHandler.h File Reference
#include <Engine/Core/OpenXrHelper.h>
#include <Engine/Renderer/Headset.h>
#include <openxr/openxr.h>
#include <string>
#include <vector>
Include dependency graph for XrInputHandler.h:
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Go to the source code of this file.

Classes

class  Input::ActionProfileBase
 The base profile for controller support of any device. More...
struct  Input::ActionProfileBase::ActionProfiles
class  Input::ActionProfileSimpleController
 Minimal input mapping supported on any OpenXR compatible device. More...
class  Input::ActionProfileOculusTouchController
 Input mapping implementation for oculus touch devices. More...
struct  Input::HandPoseInfo
class  Input::XrInputHandler
 Handles OpenXR input actions and controller state. More...

Namespaces

namespace  Engine
namespace  Input

Macros

#define RIGHT_HAND_DECLARATION(varName)
#define LEFT_HAND_DECLARATION(varName)
#define BOTH_HAND_DECLARATION(varName)

Enumerations

enum class  Input::Hand {
  Input::LEFT = 0 ,
  Input::RIGHT = 1
}

Macro Definition Documentation

◆ BOTH_HAND_DECLARATION

#define BOTH_HAND_DECLARATION ( varName)
Value:
LEFT_HAND_DECLARATION( varName );
#define RIGHT_HAND_DECLARATION(varName)

Definition at line 21 of file XrInputHandler.h.

◆ LEFT_HAND_DECLARATION

#define LEFT_HAND_DECLARATION ( varName)
Value:
static const std::string l_##varName;

Definition at line 19 of file XrInputHandler.h.

◆ RIGHT_HAND_DECLARATION

#define RIGHT_HAND_DECLARATION ( varName)
Value:
static const std::string r_##varName;

Definition at line 17 of file XrInputHandler.h.