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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <vector>#include <string>#include <Engine/Core/OpenXrHelper.h>#include <openxr/openxr.h>#include <Engine/Renderer/Headset.h>Go to the source code of this file.
Classes | |
| class | Input::ActionProfileBase |
| The base profile for controller support of any device. More... | |
| struct | Input::ActionProfileBase::ActionProfiles |
| class | Input::ActionProfileSimpleController |
| The minimal input mapping implementation provided by open xr which should be supported on any openxr compatible device. More... | |
| class | Input::ActionProfileOculusTouchController |
| Input mapping implementation for oculus touch devices. More... | |
| struct | Input::HandPoseInfo |
| class | Input::XrInputHandler |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
| namespace | Input |
Macros | |
| #define | RIGHT_HAND_DECLARATION(varName) |
| #define | LEFT_HAND_DECLARATION(varName) |
| #define | BOTH_HAND_DECLARATION(varName) |
Enumerations | |
| enum class | Input::Hand { Input::LEFT = 0 , Input::RIGHT = 1 } |
| #define BOTH_HAND_DECLARATION | ( | varName | ) |
Definition at line 25 of file XrInputHandler.h.
| #define LEFT_HAND_DECLARATION | ( | varName | ) |
Definition at line 22 of file XrInputHandler.h.
| #define RIGHT_HAND_DECLARATION | ( | varName | ) |
Definition at line 19 of file XrInputHandler.h.