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Vulkan Schnee 0.0.1
High-performance rendering engine
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Classes | |
| class | Allocation |
| Used when we allocate memory in finite space (e.g. array) and run out of space. More... | |
| class | BufferWrite |
| A buffer write exception is typically thrown when trying to write to a buffer which does not have enough space for the content written to it. More... | |
| class | Environment |
| Is thrown when the environment for the game is not setup properly. So for example if we cant find an openxr runtime this is thrown. More... | |
| class | Exception |
| class | MissingOpenXrRuntime |
| When the open xr runtime is not installed this will be thrown. More... | |
| class | MissingVulkanFeature |
| Thrown when the vulkan device is missing features which are required for the engine. More... | |
| class | Rendering |
| class | VrHeadsetConnection |
| class | VulkanSetup |
| Is thrown when trying to create a vulkan object and it fails. More... | |
| class | XrRendering |