Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Exceptions::Environment Class Reference

Is thrown when the environment for the game is not setup properly. So for example if we cant find an openxr runtime this is thrown. More...

#include <ApplicationContext.h>

Inheritance diagram for Engine::Exceptions::Environment:
Collaboration diagram for Engine::Exceptions::Environment:

Public Member Functions

 Environment (const std::string &message)
 Creates an environment exception from message text.
 Environment (const std::stringstream &message)
 Creates an environment exception from a formatted message stream.
Public Member Functions inherited from Engine::Exceptions::Exception
 Exception (const std::string &message)
 Creates an engine exception from message text.
 Exception (const std::stringstream &message)
 Creates an engine exception from a formatted message stream.

Detailed Description

Is thrown when the environment for the game is not setup properly. So for example if we cant find an openxr runtime this is thrown.

Definition at line 24 of file ApplicationContext.h.

Constructor & Destructor Documentation

◆ Environment() [1/2]

Engine::Exceptions::Environment::Environment ( const std::string & message)
inlineexplicit

Creates an environment exception from message text.

Definition at line 29 of file ApplicationContext.h.

References Engine::Exceptions::Exception::Exception().

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◆ Environment() [2/2]

Engine::Exceptions::Environment::Environment ( const std::stringstream & message)
inlineexplicit

Creates an environment exception from a formatted message stream.

Definition at line 34 of file ApplicationContext.h.

References Engine::Exceptions::Exception::Exception().

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The documentation for this class was generated from the following file: