Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Exceptions::Allocation Class Reference

Used when we allocate memory in finite space (e.g. array) and run out of space. More...

#include <Exceptions.h>

Inheritance diagram for Engine::Exceptions::Allocation:
Collaboration diagram for Engine::Exceptions::Allocation:

Public Member Functions

 Allocation (const std::string &message)
 Allocation (const std::stringstream &message)
Public Member Functions inherited from Engine::Exceptions::Exception
 Exception (const std::string &message)
 Exception (const std::stringstream &message)

Detailed Description

Used when we allocate memory in finite space (e.g. array) and run out of space.

Definition at line 59 of file Exceptions.h.

Constructor & Destructor Documentation

◆ Allocation() [1/2]

Engine::Exceptions::Allocation::Allocation ( const std::string & message)
inlineexplicit

Definition at line 62 of file Exceptions.h.

References Engine::Exceptions::Exception::Exception().

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◆ Allocation() [2/2]

Engine::Exceptions::Allocation::Allocation ( const std::stringstream & message)
inlineexplicit

Definition at line 63 of file Exceptions.h.

References Engine::Exceptions::Exception::Exception().

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The documentation for this class was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Core/Exceptions.h