#include <GameModule.h>
Definition at line 17 of file GameModule.h.
◆ GameModule()
| Engine::GameModule::GameModule |
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default |
◆ ~GameModule()
| virtual Engine::GameModule::~GameModule |
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virtualdefault |
◆ getInitialSceneContents()
| virtual std::vector< std::filesystem::path > Engine::GameModule::getInitialSceneContents |
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const |
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nodiscardvirtual |
◆ getWindow()
| GLFWwindow * Engine::GameModule::getWindow |
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const |
◆ init()
| virtual void Engine::GameModule::init |
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GLFWwindow * | window | ) |
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virtual |
◆ initUI()
| virtual void Engine::GameModule::initUI |
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GLFWwindow * | window | ) |
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virtual |
◆ loadInitialScene()
◆ onDraw()
| virtual void Engine::GameModule::onDraw |
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VkCommandBuffer | commandBuffer | ) |
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virtual |
◆ postDraw()
| virtual void Engine::GameModule::postDraw |
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virtual |
◆ postTick()
| virtual void Engine::GameModule::postTick |
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virtual |
◆ preDraw()
| virtual void Engine::GameModule::preDraw |
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virtual |
◆ preTick()
| virtual void Engine::GameModule::preTick |
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virtual |
◆ shutdown()
| virtual void Engine::GameModule::shutdown |
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virtual |
◆ startup()
| virtual void Engine::GameModule::startup |
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virtual |
◆ tick()
| virtual void Engine::GameModule::tick |
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float | deltaTime | ) |
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virtual |
◆ window
| GLFWwindow* Engine::GameModule::window |
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private |
The documentation for this class was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Game/GameModule.h