#include <RenderDoc.h>
Definition at line 10 of file RenderDoc.h.
◆ RenderDoc()
| Engine::RenderDoc::RenderDoc |
( |
| ) |
|
◆ enableAPIValidation()
| void Engine::RenderDoc::enableAPIValidation |
( |
bool | enable | ) |
|
◆ enableCallstacks()
| void Engine::RenderDoc::enableCallstacks |
( |
bool | enable | ) |
|
◆ enableOverlay()
| void Engine::RenderDoc::enableOverlay |
( |
bool | enable | ) |
|
◆ endCapture()
| void Engine::RenderDoc::endCapture |
( |
VkDevice | device | ) |
const |
◆ get()
◆ getNumCaptures()
| uint32_t Engine::RenderDoc::getNumCaptures |
( |
| ) |
const |
◆ init()
| bool Engine::RenderDoc::init |
( |
| ) |
|
◆ isCapturing()
| bool Engine::RenderDoc::isCapturing |
( |
| ) |
const |
◆ isConnected()
| bool Engine::RenderDoc::isConnected |
( |
| ) |
const |
◆ launchUI()
| void Engine::RenderDoc::launchUI |
( |
| ) |
|
◆ printStatus()
| void Engine::RenderDoc::printStatus |
( |
| ) |
const |
◆ setCapturePath()
| void Engine::RenderDoc::setCapturePath |
( |
const std::string & | pathTemplate | ) |
|
◆ setCaptureTitle()
| void Engine::RenderDoc::setCaptureTitle |
( |
const std::string & | title | ) |
|
◆ showUI()
| void Engine::RenderDoc::showUI |
( |
| ) |
|
◆ startCapture()
| void Engine::RenderDoc::startCapture |
( |
VkDevice | device | ) |
const |
◆ triggerCapture()
| void Engine::RenderDoc::triggerCapture |
( |
| ) |
|
◆ triggerMultiFrameCapture()
| void Engine::RenderDoc::triggerMultiFrameCapture |
( |
uint32_t | numFrames | ) |
|
◆ m_available
| bool Engine::RenderDoc::m_available = false |
|
private |
The documentation for this class was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Debug/RenderDoc.h