Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Entities Namespace Reference

Namespaces

namespace  detail

Classes

class  Actor
 An Actor is similar to an Engine::Entities::Entity. An actor is an Entity with a transform. More...
class  Entity
 The entity class is the base class of everything which is attached to a scene. If it is part of a scene it is an entity. More...
class  GltfSpawner
 Utility class for spawning GLTF meshes into a scene. More...
class  NodeFactory
 Factory class for creating SceneNodes with proper parent-child relationships. This ensures that nodes are always created with a valid parent. More...
class  Rat
class  RootNode
 A subclass of EngineCore::SceneNode which is the root node of a scene graph. More...
class  Scene
 A scene is the overarching structure which can spawn, contain and destroy actors or entities. More...
class  SceneGraph
 Represents the entire scene as a graph (specifically, a tree) of SceneNode objects. It manages the hierarchy of nodes and provides access to the root of the scene. More...
class  SceneNode
 Represents a node in the scene graph, containing information about its position, rotation, and scale relative to its parent. It also holds references to its parent and children nodes. More...
class  SkeletalMeshActor
 Actor type for skinned/skeletal meshes (characters, animated objects) More...
class  StaticMeshActor
 Wrapper for entt component creation which ensures types safety and attaches the correct component with systmes to the entity. More...