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| class | Actor |
| | An Actor is similar to an Engine::Entities::Entity. An actor is an Entity with a transform. More...
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| class | Entity |
| | The entity class is the base class of everything which is attached to a scene. If it is part of a scene it is an entity. More...
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| class | GltfSpawner |
| | Utility class for spawning GLTF meshes into a scene. More...
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| class | NodeFactory |
| | Factory class for creating SceneNodes with proper parent-child relationships. This ensures that nodes are always created with a valid parent. More...
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| class | Rat |
| class | RootNode |
| | A subclass of EngineCore::SceneNode which is the root node of a scene graph. More...
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| class | Scene |
| | A scene is the overarching structure which can spawn, contain and destroy actors or entities. More...
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| class | SceneGraph |
| | Represents the entire scene as a graph (specifically, a tree) of SceneNode objects. It manages the hierarchy of nodes and provides access to the root of the scene. More...
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| class | SceneNode |
| | Represents a node in the scene graph, containing information about its position, rotation, and scale relative to its parent. It also holds references to its parent and children nodes. More...
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| class | SkeletalMeshActor |
| | Actor type for skinned/skeletal meshes (characters, animated objects) More...
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| class | StaticMeshActor |
| | Wrapper for entt component creation which ensures types safety and attaches the correct component with systmes to the entity. More...
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