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Vulkan Schnee 0.0.1
High-performance rendering engine
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Scene ownership data passed to actor and component constructors during spawning. More...
#include <SpawnContext.h>
Public Attributes | |
| std::shared_ptr< SceneNode > | sceneNode = nullptr |
| Scene node created for the spawned entity. | |
| Scene * | owningScene = nullptr |
| Scene that owns the spawned entity. | |
Scene ownership data passed to actor and component constructors during spawning.
Definition at line 13 of file SpawnContext.h.
| Scene* Engine::Entities::SpawnContext::owningScene = nullptr |
Scene that owns the spawned entity.
Definition at line 23 of file SpawnContext.h.
| std::shared_ptr<SceneNode> Engine::Entities::SpawnContext::sceneNode = nullptr |
Scene node created for the spawned entity.
Definition at line 18 of file SpawnContext.h.