Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Entities::SceneLightingSettings Struct Reference

Scene-specific multipliers for direct and baked environment lighting. More...

#include <Scene.h>

Public Attributes

float sunBrightness = 2.65f
float shInfluence = 0.40f
float lightmapSunRemoval = 0.35f
float lightmapBrightness = 1.0f

Detailed Description

Scene-specific multipliers for direct and baked environment lighting.

Definition at line 38 of file Scene.h.

Member Data Documentation

◆ lightmapBrightness

float Engine::Entities::SceneLightingSettings::lightmapBrightness = 1.0f

Definition at line 43 of file Scene.h.

◆ lightmapSunRemoval

float Engine::Entities::SceneLightingSettings::lightmapSunRemoval = 0.35f

Definition at line 42 of file Scene.h.

◆ shInfluence

float Engine::Entities::SceneLightingSettings::shInfluence = 0.40f

Definition at line 41 of file Scene.h.

◆ sunBrightness

float Engine::Entities::SceneLightingSettings::sunBrightness = 2.65f

Definition at line 40 of file Scene.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Entity/Scene.h