Scene-specific multipliers for direct and baked environment lighting.
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#include <Scene.h>
Scene-specific multipliers for direct and baked environment lighting.
Definition at line 38 of file Scene.h.
◆ lightmapBrightness
| float Engine::Entities::SceneLightingSettings::lightmapBrightness = 1.0f |
◆ lightmapSunRemoval
| float Engine::Entities::SceneLightingSettings::lightmapSunRemoval = 0.35f |
◆ shInfluence
| float Engine::Entities::SceneLightingSettings::shInfluence = 0.40f |
◆ sunBrightness
| float Engine::Entities::SceneLightingSettings::sunBrightness = 2.65f |
The documentation for this struct was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Entity/Scene.h