Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Entities::detail Namespace Reference

Classes

struct  GltfSpawnNode
struct  GltfSpawnPlan

Functions

GltfSpawnPlan prepareGltfSpawnPlan (Scene *scene, const std::filesystem::path &gltfPath)
void applyGltfNodeExtensions (Actor *actor, const GltfSpawnPlan &plan, const GltfSpawnNode &spawnNode)

Function Documentation

◆ applyGltfNodeExtensions()

void Engine::Entities::detail::applyGltfNodeExtensions ( Actor * actor,
const GltfSpawnPlan & plan,
const GltfSpawnNode & spawnNode )

Referenced by Engine::Entities::Scene::spawnAll().

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◆ prepareGltfSpawnPlan()

GltfSpawnPlan Engine::Entities::detail::prepareGltfSpawnPlan ( Scene * scene,
const std::filesystem::path & gltfPath )

Referenced by Engine::Entities::Scene::spawnAll().

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