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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <Scene.h>
Public Attributes | |
| Assets::GltfRenderableHandle | renderable |
| Assets::GeometryMeshHandle | geometryMesh |
| Asset::MeshPath | meshPath |
| Ecs::Transform | transform |
| size_t | modelNodeIndex = 0 |
| Assets::GeometryMeshHandle Engine::Entities::detail::GltfSpawnNode::geometryMesh |
Definition at line 38 of file Scene.h.
Referenced by Engine::Entities::Scene::spawnAll().
| Asset::MeshPath Engine::Entities::detail::GltfSpawnNode::meshPath |
Definition at line 39 of file Scene.h.
Referenced by Engine::Entities::Scene::spawnAll(), and Engine::Entities::Scene::spawnAll().
| size_t Engine::Entities::detail::GltfSpawnNode::modelNodeIndex = 0 |
| Assets::GltfRenderableHandle Engine::Entities::detail::GltfSpawnNode::renderable |
Definition at line 37 of file Scene.h.
Referenced by Engine::Entities::Scene::spawnAll().
| Ecs::Transform Engine::Entities::detail::GltfSpawnNode::transform |
Definition at line 40 of file Scene.h.
Referenced by Engine::Entities::Scene::spawnAll(), and Engine::Entities::Scene::spawnAll().