Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Entities::detail::GltfSpawnPlan Struct Reference

Prepared glTF spawn data reused while creating actors from one glTF asset. More...

#include <Scene.h>

Collaboration diagram for Engine::Entities::detail::GltfSpawnPlan:

Public Attributes

std::shared_ptr< const GltfSpawnPlanData > data
 Shared prepared glTF data.
std::vector< GltfSpawnNode > meshNodes
 Mesh nodes to spawn as actors.

Detailed Description

Prepared glTF spawn data reused while creating actors from one glTF asset.

Definition at line 63 of file Scene.h.

Member Data Documentation

◆ data

std::shared_ptr<const GltfSpawnPlanData> Engine::Entities::detail::GltfSpawnPlan::data

Shared prepared glTF data.

Definition at line 64 of file Scene.h.

◆ meshNodes

std::vector<GltfSpawnNode> Engine::Entities::detail::GltfSpawnPlan::meshNodes

Mesh nodes to spawn as actors.

Definition at line 65 of file Scene.h.

Referenced by Engine::Entities::Scene::spawnAll(), and Engine::Entities::Scene::spawnAll().


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Entity/Scene.h