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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Prepared glTF spawn data reused while creating actors from one glTF asset. More...
#include <Scene.h>
Public Attributes | |
| std::shared_ptr< const GltfSpawnPlanData > | data |
| Shared prepared glTF data. | |
| std::vector< GltfSpawnNode > | meshNodes |
| Mesh nodes to spawn as actors. | |
Prepared glTF spawn data reused while creating actors from one glTF asset.
| std::shared_ptr<const GltfSpawnPlanData> Engine::Entities::detail::GltfSpawnPlan::data |
| std::vector<GltfSpawnNode> Engine::Entities::detail::GltfSpawnPlan::meshNodes |
Mesh nodes to spawn as actors.
Definition at line 65 of file Scene.h.
Referenced by Engine::Entities::Scene::spawnAll(), and Engine::Entities::Scene::spawnAll().