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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <filesystem>Go to the source code of this file.
Classes | |
| struct | Asset::Path |
| struct | std::hash< Asset::Path > |
Namespaces | |
| namespace | Asset |
| Classes which are related to asset loading are mostly stored in this namespace. | |
| namespace | std |
| STL namespace. | |
Functions | |
| static Path | Asset::GetTexturePath (const std::filesystem::path &path) |