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Vulkan Schnee 0.0.1
High-performance rendering engine
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Classes which are related to asset loading are mostly stored in this namespace. More...
Classes | |
| class | AssetBase |
| Base class for asset wrappers. The data is stored in the private member variable 'data' in form of entt components. More... | |
| class | AssetManager |
| A manager which is used to look up existing assets and their loading state. More... | |
| struct | Path |
Enumerations | |
| enum | CpuLoadingState : uint8_t { UNLOADED = 0 , REQUESTED_LOAD = 1 , LOADING = 2 , LOADED = 3 } |
| State for assets in the asset loading process. More... | |
Functions | |
| static Path | GetTexturePath (const std::filesystem::path &path) |
Classes which are related to asset loading are mostly stored in this namespace.
| enum Asset::CpuLoadingState : uint8_t |
State for assets in the asset loading process.
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static |
Definition at line 55 of file AssetPath.h.