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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Ecs/FrameProcessing.h"#include <set>#include <variant>#include "Engine/Core/Engine.h"#include "Engine/Core/Settings.h"#include "Engine/Ecs/RegistryManager.h"#include "Engine/Renderer/RenderingDataManager.h"#include "Engine/Core/Optional.h"#include "Engine/Ecs/EcsData.h"#include "Engine/Files/Path.h"#include "Engine/Logging/TracyMacros.hpp"#include "Engine/Material/MaterialAsset.h"#include "Engine/Material/MaterialTypes.h"#include "Engine/Mesh/AssetManager.h"#include "Engine/Mesh/ClusterLodGenerator.h"#include "Engine/Mesh/GltfLoader.h"#include "Engine/Mesh/MeshAsset.h"#include "Engine/Mesh/ModelAssetManager.h"#include "Engine/Renderer/NamedThreadPool.h"#include "Engine/Math/BoundingSphere.h"#include "Engine/Texture/TextureAsset.h"#include "Engine/Texture/TextureHandleRegistry.h"#include "Engine/Logging/LogCategories.h"#include "plog/Log.h"Go to the source code of this file.
Namespaces | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |