Vulkan Schnee
0.0.1 (22840dc8)
High-performance rendering engine
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FrameProcessing.h
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#pragma once
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// Umbrella header for the asset import pipeline classes.
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// Each pipeline lives in its own header:
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// - Engine/Ecs/TextureAssetPipeline.h
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// - Engine/Ecs/ModelAssetPipeline.h
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// - Engine/Ecs/AudioAssetPipeline.h
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// - Engine/Ecs/AssetImportPipeline.h
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#include "Engine/Ecs/TextureAssetPipeline.h"
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#include "Engine/Ecs/ModelAssetPipeline.h"
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#include "Engine/Ecs/AudioAssetPipeline.h"
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#include "Engine/Ecs/AssetImportPipeline.h"
workspace
magerbeton
gl3-vulkan
code
Engine
include
Engine
Ecs
FrameProcessing.h
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