Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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FrameProcessing.h
1#pragma once
2// Umbrella header for the asset import pipeline classes.
3// Each pipeline lives in its own header:
4// - Engine/Ecs/TextureAssetPipeline.h
5// - Engine/Ecs/ModelAssetPipeline.h
6// - Engine/Ecs/AudioAssetPipeline.h
7// - Engine/Ecs/AssetImportPipeline.h
8#include "Engine/Ecs/TextureAssetPipeline.h"
9#include "Engine/Ecs/ModelAssetPipeline.h"
10#include "Engine/Ecs/AudioAssetPipeline.h"
11#include "Engine/Ecs/AssetImportPipeline.h"