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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Core/Asset.h"#include "Engine/Files/AssetPath.h"#include "Engine/Mesh/GltfLoader.h"#include "Engine/Texture/TextureHandle.h"Go to the source code of this file.
Classes | |
| class | EngineCore::MaterialAsset |
| the material asset is another wrapper for asset data which is stored in entt. It has the EngineCore::MaterialAsset::type member variable which corresponds to the component used to store the material data More... | |
| class | EngineCore::MaterialAssetManager |
Namespaces | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |
| namespace | EngineCore |
| Log category system implementation. | |