Vulkan Schnee 0.0.1
High-performance rendering engine
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FrameProcessing.h File Reference
#include <filesystem>
#include <future>
#include "EcsData.h"
#include "Engine/Material/MaterialAsset.h"
#include "Engine/Mesh/GltfLoader.h"
#include "Engine/Texture/ExrLoader.h"
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Classes

class  Ecs::TextureAssetPipeline
 Infrastructure to load images into the ecs. More...
class  Ecs::ModelAssetPipeline
 The model asset pipeline loads a gltf scene and loads and loads the mesh and material data. The material data requests the textures it needs. More...

Namespaces

namespace  EngineCore
 Log category system implementation.
namespace  Ecs
 Data structs for the Entity Component System.