|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
#include <filesystem>#include <future>#include "EcsData.h"#include "Engine/Material/MaterialAsset.h"#include "Engine/Mesh/GltfLoader.h"#include "Engine/Texture/ExrLoader.h"Go to the source code of this file.
Classes | |
| class | Ecs::TextureAssetPipeline |
| Infrastructure to load images into the ecs. More... | |
| class | Ecs::ModelAssetPipeline |
| The model asset pipeline loads a gltf scene and loads and loads the mesh and material data. The material data requests the textures it needs. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |