Vulkan Schnee 0.0.1
High-performance rendering engine
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GltfLoader.h File Reference
#include "BS_tracy_thread_pool.hpp"
#include "Engine/Animation/AnimationAsset.h"
#include "Engine/Animation/SkinAsset.h"
#include "Engine/Ecs/EcsData.h"
#include "Engine/Entity/SkeletalMeshActor.h"
#include "Engine/Material/MaterialData.h"
#include "Engine/Renderer/NamedThreadPool.h"
#include "Engine/Texture/Ktx2Loader.h"
#include <Engine/Mesh/Vertex.h>
#include <filesystem>
#include <glm/gtc/quaternion.hpp>
#include <limits>
#include <tiny_gltf.h>
#include <vector>
Include dependency graph for GltfLoader.h:
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Go to the source code of this file.

Classes

class  Engine::Assets::Loaders::GltfLoader
struct  Engine::Assets::Loaders::GltfLoader::GltfBufferDataView
struct  Engine::Assets::Loaders::GltfLoader::GltfVertexData
struct  Engine::Assets::Loaders::GltfLoader::GltfTextureData
struct  Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
 The vulkan schnee extension for gltf files stores all data related to the engines core functionality. More...
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::MeshProperties
 Stores the mesh information like if it is a static object and if it simulates physics. More...
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties
 stores all properties related to lighting information More...
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
 Stores collision shape properties imported from Blender. More...
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties::CompoundChild
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::PointLightProperties
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension
 Extracts all material data from the gltf file. All data during runtime will be read from an object of this type. More...
struct  Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter
 Represents a single shader parameter that can be either connected or a direct value. More...
struct  Engine::Assets::Loaders::GltfLoader::MaterialExtensions
 Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here. More...
struct  Engine::Assets::Loaders::GltfLoader::StaticMeshExtensions
 Parses all extensions and extracts recognized extensions. More...
struct  Engine::Assets::Loaders::GltfLoader::GltfMaterialData
 Stores the material data which is relevant for our current set of shaders. More...
struct  Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
 Stores intermediate data from loading the asset from disk. These are the vertices, indices and material data. More...
struct  Engine::Assets::Loaders::GltfLoader::GltfMeshData

Namespaces

namespace  Engine
namespace  Engine::Assets
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.
namespace  Engine::Assets::Loaders