Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
GltfLoader.h File Reference
#include "BS_tracy_thread_pool.hpp"
#include <Engine/Mesh/Vertex.h>
#include <filesystem>
#include <tiny_gltf.h>
#include <vector>
#include "Engine/Ecs/EcsData.h"
#include "Engine/Material/MaterialData.h"
#include "Engine/Renderer/NamedThreadPool.h"
Include dependency graph for GltfLoader.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  EngineCore::GltfLoader
struct  EngineCore::GltfLoader::GltfBufferDataView
struct  EngineCore::GltfLoader::GltfVertexData
struct  EngineCore::GltfLoader::GltfTextureData
struct  EngineCore::GltfLoader::StaticMeshSettings
struct  EngineCore::GltfLoader::VulkanSchneeExtension
 The vulkan schnee extension for gltf files stores all data related to the engines core functionality. More...
struct  EngineCore::GltfLoader::VulkanSchneeExtension::MeshProperties
 Stores the mesh information like if it is a static object and if it simulates physics. More...
struct  EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties
 stores all properties related to lighting information More...
struct  EngineCore::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
struct  EngineCore::GltfLoader::VulkanSchneeMaterialExtension
 Extracts all material data from the gltf file. All data during runtime will be read from an object of this type. More...
struct  EngineCore::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter
 Represents a single shader parameter that can be either connected or a direct value. More...
struct  EngineCore::GltfLoader::MaterialExtensions
 Stores all material extensions. So if another extension for some kind of specific material attribute is needed we can add it here. More...
struct  EngineCore::GltfLoader::StaticMeshExtensions
 Parses all extensions and extracts recognized extensions. More...
struct  EngineCore::GltfLoader::GltfMaterialData
 Stores the material data which is relevant for our current set of shaders. More...
struct  EngineCore::GltfLoader::GltfMeshPrimitiveData
 Stores intermediate data from loading the asset from disk. These are the vertices, indices and material data. More...
struct  EngineCore::GltfLoader::GltfMeshData

Namespaces

namespace  EngineCore
 Log category system implementation.