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Vulkan Schnee 0.0.1
High-performance rendering engine
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Represents a single shader parameter that can be either connected or a direct value. More...
#include <GltfLoader.h>
Public Member Functions | |
| ShaderParameter (const tinygltf::Value ¶m) | |
Public Attributes | |
| std::string | type |
| std::string | socketType |
| tinygltf::Value | value |
Represents a single shader parameter that can be either connected or a direct value.
Definition at line 180 of file GltfLoader.h.
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explicit |
Definition at line 244 of file GltfLoader.cpp.
References socketType, type, and value.
| std::string EngineCore::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::socketType |
Definition at line 184 of file GltfLoader.h.
Referenced by ShaderParameter().
| std::string EngineCore::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::type |
Definition at line 183 of file GltfLoader.h.
Referenced by ShaderParameter().
| tinygltf::Value EngineCore::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::value |
Definition at line 185 of file GltfLoader.h.
Referenced by ShaderParameter().