~ExrTextureAsset() override=default
void setHeader(Textures::ExrHeader &header)
~GltfTextureAsset() override=default
void unload() override
unloads all data of this asset
void setImage(tinygltf::Image &&image)
sets the image data to an image. The image data will be moved into this asset
void updateLoadingState() override
updates the loading state according to all components required by this asset
~Texture() override=default
Texture(bool initEcsData=false)