void setHeader(ExrHeader &header)
~ExrTextureAsset() override=default
~GltfTextureAsset() override=default
void setImage(tinygltf::Image &&image)
sets the image data to an image. The image data will be moved into this asset
void updateLoadingState() override
updates the loading state according to all components required by this asset
friend class AssetManager
void unload() override
unloads all data of this asset
~TextureAsset() override=default
TextureAsset(bool initEcsData=false)