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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Core/Asset.h"#include "Engine/Files/AssetPath.h"#include "ExrLoader.h"#include <filesystem>#include <tiny_gltf.h>Go to the source code of this file.
Classes | |
| class | Engine::Assets::Texture |
| Wrapper for texture data. More... | |
| class | Engine::Assets::ExrTextureAsset |
| Extension of TextureAsset and stores the Exr header information as well as the texture data. More... | |
| class | Engine::Assets::GltfTextureAsset |
| Extension of TextureAsset for images loaded from glTF files (PNG/JPG) More... | |
| class | Engine::Assets::TextureAssetManager |
| Asset manager for texture assets keyed by filesystem path. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Core |
| Manages IBL (Image-Based Lighting) resources for specular reflections. | |
| namespace | Engine::Assets |