Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureAsset.h File Reference
#include "Engine/Core/Asset.h"
#include "ExrLoader.h"
#include <filesystem>
#include <tiny_gltf.h>
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Classes

class  EngineCore::TextureAsset
 Wrapper for texture data. More...
class  EngineCore::ExrTextureAsset
 Extension of TextureAsset and stores the Exr header information as well as the texture data. More...
class  EngineCore::GltfTextureAsset
 Extension of TextureAsset for images loaded from glTF files (PNG/JPG) More...
class  EngineCore::TextureAssetManager

Namespaces

namespace  EngineCore
 Log category system implementation.