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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <LinearMath/btVector3.h>#include <glm/vec3.hpp>#include <glm/gtx/quaternion.hpp>#include <LinearMath/btQuaternion.h>Go to the source code of this file.
Namespaces | |
| namespace | bt |
| Converter functions from other vector or number storage systems into the bullet 3 standard. | |
| namespace | glm |
| Converters from other number / vector systems into glm. | |
Functions | |
| btVector3 | bt::getVec3 (glm::vec3 v) |
| btQuaternion | bt::getQuat (glm::quat quaternion) |
| vec3 | glm::getVec3 (btVector3 v) |
| quat | glm::getQuat (btQuaternion q) |