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Vulkan Schnee 0.0.1
High-performance rendering engine
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Converter functions from other vector or number storage systems into the bullet 3 standard. More...
Functions | |
| btVector3 | getVec3 (glm::vec3 v) |
| btQuaternion | getQuat (glm::quat quaternion) |
Converter functions from other vector or number storage systems into the bullet 3 standard.
| btQuaternion bt::getQuat | ( | glm::quat | quaternion | ) |
Definition at line 17 of file Converter.cpp.
Referenced by Physics::SphereCollision::setup(), and EngineCore::PhysicsBodyComponent::teleport().
| btVector3 bt::getVec3 | ( | glm::vec3 | v | ) |
Definition at line 12 of file Converter.cpp.
Referenced by EngineCore::PhysicsEngine::createBoxShape(), EngineCore::PhysicsEngine::createPlaneShape(), EngineCore::BoxCollisionComponent::createShape(), EngineCore::PhysicsBodyComponent::setAngularVelocity(), EngineCore::PhysicsBodyComponent::setLinearVelocity(), Physics::SphereCollision::setup(), and EngineCore::PhysicsBodyComponent::teleport().