2#include "LinearMath/btDefaultMotionState.h"
4#include <BulletCollision/CollisionShapes/btSphereShape.h>
12 shape =
new btSphereShape(15.0f);
18 shape =
new btSphereShape(radius);
CollisionShape(bool isDynamic)
btTransform physicsTransform
btDefaultMotionState * motionState
EngineCore::Transform transform
Namespace for all physics only components. This could be shapes for the pyhsics engine.
btQuaternion getQuat(glm::quat quaternion)
btVector3 getVec3(glm::vec3 v)