Vulkan Schnee 0.0.1
High-performance rendering engine
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SphereCollision.h
Go to the documentation of this file.
1#pragma once
2#include "CollisionShape.h"
4#include "glm/vec3.hpp"
5
6struct btDefaultMotionState;
7class btCollisionShape;
8namespace Physics
9{
11 {
12 public:
14 SphereCollision(float radius);
15
16 private:
17 void setup();
18 btTransform physicsTransform;
20
21 btDefaultMotionState* motionState;
22
23 };
24}
CollisionShape(bool isDynamic)
btDefaultMotionState * motionState
EngineCore::Transform transform
Namespace for all physics only components. This could be shapes for the pyhsics engine.