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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <glm/glm.hpp>#include <string>#include <glm/gtc/quaternion.hpp>#include <Engine/Serialization/Serializable.h>#include <Engine/Serialization/RegistrarMacro.h>Go to the source code of this file.
Classes | |
| class | Ecs::TransformOperators |
| struct | Ecs::TransformOperators::MatrixTransformComponent |
| class | EngineCore::Transform |
| struct | EngineCore::Transform::MatrixTransformComponent |
| class | EngineCore::Transform::serial |
Namespaces | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |
| namespace | EngineCore |
| Log category system implementation. | |