Vulkan Schnee 0.0.1
High-performance rendering engine
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Transform.h File Reference
#include <glm/glm.hpp>
#include <string>
#include <glm/gtc/quaternion.hpp>
#include <Engine/Serialization/Serializable.h>
#include <Engine/Serialization/RegistrarMacro.h>
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Classes

class  Engine::Ecs::TransformOperators
struct  Engine::Ecs::TransformOperators::MatrixTransformComponent

Namespaces

namespace  Engine
namespace  Engine::Ecs