Static helpers for reading and mutating Transform matrices.
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#include <Transform.h>
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| static glm::vec3 | getPosition (const glm::mat4 &matrix) |
| | Extracts the translation component from a transform matrix.
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| static glm::quat | getRotation (const glm::mat4 &matrix) |
| | Extracts the rotation component from a transform matrix.
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| static glm::vec3 | getRotationEuler (const glm::mat4 &matrix) |
| | Extracts the rotation component as Euler angles in degrees.
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| static glm::vec3 | getScale (const glm::mat4 &matrix) |
| | Extracts the scale component from a transform matrix.
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| static glm::vec3 | getForwardVector (const glm::mat4 &matrix) |
| | Returns the normalized forward vector for a transform matrix.
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| static glm::vec3 | getUpVector (const glm::mat4 &matrix) |
| | Returns the normalized up vector for a transform matrix.
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| static glm::vec3 | getRightVector (const glm::mat4 &matrix) |
| | Returns the normalized right vector for a transform matrix.
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| static void | setPosition (Ecs::Transform &transform, const glm::vec3 &newPosition) |
| | Replaces a transform's translation while preserving rotation and scale.
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| static void | setRotation (Ecs::Transform &transform, const glm::vec3 &newRotation) |
| | Replaces a transform's rotation from Euler angles in degrees.
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| static void | setRotation (Ecs::Transform &transform, const glm::quat &newQuaternion) |
| | Replaces a transform's rotation from a quaternion while preserving scale.
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| static void | setScale (Ecs::Transform &transform, const glm::vec3 &newScale) |
| | Replaces a transform's scale while preserving axis directions.
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| static void | setFacing (Ecs::Transform &transform, const glm::vec3 &newFacing) |
| | Rotates a transform so its forward axis faces the supplied direction.
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Static helpers for reading and mutating Transform matrices.
Definition at line 13 of file Transform.h.
◆ extractComponents()
◆ getForwardVector()
| glm::vec3 Engine::Ecs::TransformOperators::getForwardVector |
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const glm::mat4 & | matrix | ) |
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Returns the normalized forward vector for a transform matrix.
◆ getPosition()
| glm::vec3 Engine::Ecs::TransformOperators::getPosition |
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const glm::mat4 & | matrix | ) |
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static |
Extracts the translation component from a transform matrix.
◆ getRightVector()
| glm::vec3 Engine::Ecs::TransformOperators::getRightVector |
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const glm::mat4 & | matrix | ) |
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Returns the normalized right vector for a transform matrix.
◆ getRotation()
| glm::quat Engine::Ecs::TransformOperators::getRotation |
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const glm::mat4 & | matrix | ) |
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Extracts the rotation component from a transform matrix.
◆ getRotationEuler()
| glm::vec3 Engine::Ecs::TransformOperators::getRotationEuler |
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const glm::mat4 & | matrix | ) |
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Extracts the rotation component as Euler angles in degrees.
◆ getScale()
| glm::vec3 Engine::Ecs::TransformOperators::getScale |
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const glm::mat4 & | matrix | ) |
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Extracts the scale component from a transform matrix.
◆ getUpVector()
| glm::vec3 Engine::Ecs::TransformOperators::getUpVector |
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const glm::mat4 & | matrix | ) |
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Returns the normalized up vector for a transform matrix.
◆ setFacing()
| void Engine::Ecs::TransformOperators::setFacing |
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Ecs::Transform & | transform, |
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const glm::vec3 & | newFacing ) |
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Rotates a transform so its forward axis faces the supplied direction.
◆ setPosition()
| void Engine::Ecs::TransformOperators::setPosition |
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Ecs::Transform & | transform, |
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const glm::vec3 & | newPosition ) |
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Replaces a transform's translation while preserving rotation and scale.
◆ setRotation() [1/2]
| void Engine::Ecs::TransformOperators::setRotation |
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Ecs::Transform & | transform, |
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const glm::quat & | newQuaternion ) |
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Replaces a transform's rotation from a quaternion while preserving scale.
◆ setRotation() [2/2]
| void Engine::Ecs::TransformOperators::setRotation |
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Ecs::Transform & | transform, |
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const glm::vec3 & | newRotation ) |
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Replaces a transform's rotation from Euler angles in degrees.
◆ setScale()
| void Engine::Ecs::TransformOperators::setScale |
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Ecs::Transform & | transform, |
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const glm::vec3 & | newScale ) |
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static |
Replaces a transform's scale while preserving axis directions.
The documentation for this class was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/World/Transform.h