Vulkan Schnee 0.0.1
High-performance rendering engine
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SphereCollision.h File Reference
#include "CollisionShape.h"
#include "Engine/World/Transform.h"
#include "glm/vec3.hpp"
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Classes

class  Physics::SphereCollision

Namespaces

namespace  Physics
 Namespace for all physics only components. This could be shapes for the pyhsics engine.