Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
CollisionShape.h
Go to the documentation of this file.
1#pragma once
2
3class btCollisionShape;
4
9namespace Physics
10{
12{
13protected:
16 btCollisionShape* shape = nullptr;
17};
18}
btCollisionShape * shape
CollisionShape(bool isDynamic)
Namespace for all physics only components. This could be shapes for the pyhsics engine.