Vulkan Schnee
0.0.1
High-performance rendering engine
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CollisionShape.h
Go to the documentation of this file.
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#pragma once
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class
btCollisionShape;
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namespace
Physics
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{
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class
CollisionShape
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{
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protected
:
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explicit
CollisionShape
(
bool
isDynamic
) :
isDynamic
(
isDynamic
) {}
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bool
isDynamic
;
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btCollisionShape*
shape
=
nullptr
;
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};
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}
Physics::CollisionShape::shape
btCollisionShape * shape
Definition
CollisionShape.h:16
Physics::CollisionShape::isDynamic
bool isDynamic
Definition
CollisionShape.h:15
Physics::CollisionShape::CollisionShape
CollisionShape(bool isDynamic)
Definition
CollisionShape.h:14
Physics
Namespace for all physics only components. This could be shapes for the pyhsics engine.
Definition
SphereCollision.cpp:8
Engine
include
Engine
Physics
CollisionShape.h
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1.14.0