Vulkan Schnee 0.0.1
High-performance rendering engine
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Physics::CollisionShape Class Reference

#include <CollisionShape.h>

Inheritance diagram for Physics::CollisionShape:

Protected Member Functions

 CollisionShape (bool isDynamic)

Protected Attributes

bool isDynamic
btCollisionShape * shape = nullptr

Detailed Description

Definition at line 11 of file CollisionShape.h.

Constructor & Destructor Documentation

◆ CollisionShape()

Physics::CollisionShape::CollisionShape ( bool isDynamic)
inlineexplicitprotected

Definition at line 14 of file CollisionShape.h.

References isDynamic.

Referenced by Physics::SphereCollision::SphereCollision(), and Physics::SphereCollision::SphereCollision().

Here is the caller graph for this function:

Member Data Documentation

◆ isDynamic

bool Physics::CollisionShape::isDynamic
protected

Definition at line 15 of file CollisionShape.h.

Referenced by CollisionShape().

◆ shape

btCollisionShape* Physics::CollisionShape::shape = nullptr
protected

The documentation for this class was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Physics/CollisionShape.h