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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Renderer/RenderingDataManager.h"#include <array>#include <cstring>#include <plog/Log.h>#include "Engine/Logging/LogCategories.h"#include "Engine/Core/Engine.h"#include "Engine/Core/Settings.h"#include "Engine/Ecs/EcsData.h"#include "Engine/Ecs/RegistryManager.h"#include "Engine/Material/MaterialAsset.h"#include "Engine/Material/MaterialData.h"#include "Engine/Mesh/AssetManager.h"#include "Engine/Mesh/MeshAsset.h"#include "Engine/Mesh/Vertex.h"#include "Engine/Renderer/Renderer.h"#include "Engine/Renderer/RenderData.h"#include "Engine/Texture/Texture.h"#include "Engine/Texture/TextureHandleRegistry.h"#include "Engine/World/SceneManager.h"Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Variables | |
| constexpr size_t | EngineCore::MIN_BUFFER_SIZE = 64 |