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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/CameraComponent.h"#include "Engine/World/SceneGraph.h"#include "Engine/Ecs/RegistryManager.h"#include "Engine/Ecs/EcsData.h"#include <glm/gtc/matrix_transform.hpp>#include <plog/Log.h>Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Functions | |
| CameraComponent * | EngineCore::getActiveCamera () |
| Gets the currently active camera. | |
| bool | EngineCore::hasActiveCamera () |
| Checks if there is an active camera set. | |
Variables | |
| static CameraComponent * | EngineCore::s_activeCamera = nullptr |