Vulkan Schnee 0.0.1
High-performance rendering engine
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CameraComponent.cpp File Reference
#include "Engine/Component/CameraComponent.h"
#include "Engine/World/SceneGraph.h"
#include "Engine/Ecs/RegistryManager.h"
#include "Engine/Ecs/EcsData.h"
#include <glm/gtc/matrix_transform.hpp>
#include <plog/Log.h>
Include dependency graph for CameraComponent.cpp:

Go to the source code of this file.

Namespaces

namespace  EngineCore
 Log category system implementation.

Functions

CameraComponentEngineCore::getActiveCamera ()
 Gets the currently active camera.
bool EngineCore::hasActiveCamera ()
 Checks if there is an active camera set.

Variables

static CameraComponentEngineCore::s_activeCamera = nullptr