|
| enum | EngineCore::ShaderStage::MeshletUnpackingDispatch::Binding : uint32_t {
EngineCore::ShaderStage::MeshletUnpackingDispatch::MESHLET_UNPACKING_DISPATCH_COUNTER = 0
,
EngineCore::ShaderStage::MeshletUnpackingDispatch::MESHLET_UNPACKING_DISPATCH_BUFFER = 1
,
EngineCore::ShaderStage::MeshletUnpackingDispatch::MESHLET_UNPACKING_DISPATCH_LOD_COUNTER = 2
} |
| enum | EngineCore::ShaderStage::ComputeDispatch::Binding : uint32_t {
EngineCore::ShaderStage::ComputeDispatch::DISPATCHER_COUNTER = 0
,
EngineCore::ShaderStage::ComputeDispatch::DISPATCHER_BUFFER = 1
} |
| enum | EngineCore::ShaderStage::MeshletCullingDispatch::Binding : uint32_t {
EngineCore::ShaderStage::MeshletCullingDispatch::MESHLET_CULLING_DISPATCH_COUNTER = 0
,
EngineCore::ShaderStage::MeshletCullingDispatch::MESHLET_CULLING_DISPATCH_BUFFER = 1
} |
| enum | EngineCore::ShaderStage::MeshletUnpacking::Binding : uint32_t {
EngineCore::ShaderStage::MeshletUnpacking::MESHLET_UNPACKING_OBJECT_IDS = 0
,
EngineCore::ShaderStage::MeshletUnpacking::MESHLET_UNPACKING_OBJECT_DATA = 1
,
EngineCore::ShaderStage::MeshletUnpacking::MESHLET_UNPACKING_MESHLET_INDICES = 2
,
EngineCore::ShaderStage::MeshletUnpacking::MESHLET_UNPACKING_COUNTER = 3
} |
| enum | EngineCore::ShaderStage::PrimitiveBinning::Binding : uint32_t {
EngineCore::ShaderStage::PrimitiveBinning::BINNING_CULLING_SURVIVORS = 0
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_PRIMITIVE_MESHLET_DATA = 1
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_ALLOCATIONS = 2
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_PIPELINE_COUNTERS = 3
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_SURVIVOR_COUNT = 4
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_LOD_CLUSTER_SURVIVORS = 5
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_LOD_CLUSTER_SURVIVOR_COUNT = 6
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_CLUSTER_LOD_DATA = 7
,
EngineCore::ShaderStage::PrimitiveBinning::BINNING_PRIMITIVE_MESHLET_DATA_LOD = 8
} |
| enum | EngineCore::ShaderStage::MeshletUnpackingV2::Binding : uint32_t {
EngineCore::ShaderStage::MeshletUnpackingV2::UNPACKING_ALLOCATIONS = 0
,
EngineCore::ShaderStage::MeshletUnpackingV2::UNPACKING_BIN_OFFSETS = 1
,
EngineCore::ShaderStage::MeshletUnpackingV2::UNPACKING_OUTPUT = 2
,
EngineCore::ShaderStage::MeshletUnpackingV2::UNPACKING_SURVIVOR_COUNT = 3
,
EngineCore::ShaderStage::MeshletUnpackingV2::UNPACKING_LOD_CLUSTER_SURVIVOR_COUNT = 4
} |
| enum | EngineCore::ShaderStage::PrimitiveCulling::Binding : uint32_t {
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_CULLING_DATA = 0
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_MESHLET_DATA = 1
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_CULLING_FRUSTUM_PLANES = 2
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_IDS = 3
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_CULLING_COUNTER = 4
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_MESH_UNPACKING_DATA = 5
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_LOCAL_BOUNDS = 8
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_PER_OBJECT_DATA = 9
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_CULLING_FAILED = 10
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_CULLING_FAILED_COUNTER = 11
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_VS_INDIRECT_DRAW = 13
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_VS_INDIRECT_COUNT = 14
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_SINGLE_MESHLET_GEO = 15
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_INSTANCE_CULLING_DATA = 16
,
EngineCore::ShaderStage::PrimitiveCulling::PRIMITIVE_MESH_GEOMETRY_DATA = 17
,
EngineCore::ShaderStage::PrimitiveCulling::CLUSTER_LOD_DATA = 18
,
EngineCore::ShaderStage::PrimitiveCulling::CLUSTER_GROUP_DATA = 19
,
EngineCore::ShaderStage::PrimitiveCulling::LOD_CONFIG = 20
,
EngineCore::ShaderStage::PrimitiveCulling::LOD_CLUSTER_SURVIVORS = 21
,
EngineCore::ShaderStage::PrimitiveCulling::LOD_CLUSTER_SURVIVOR_COUNT = 22
} |
| enum | EngineCore::ShaderStage::MeshletCulling::Binding : uint32_t {
EngineCore::ShaderStage::MeshletCulling::MESHLET_CULLING_INDICES = 0
,
EngineCore::ShaderStage::MeshletCulling::MESHLET_CULLING_BOUNDS = 1
,
EngineCore::ShaderStage::MeshletCulling::MESHLET_CULLING_FRUSTUM_PLANES = 2
,
EngineCore::ShaderStage::MeshletCulling::MESHLET_CULLING_COUNTS = 3
,
EngineCore::ShaderStage::MeshletCulling::MESHLET_CULLING_BINNED_RENDERING = 4
} |
| enum | EngineCore::ShaderStage::PrepareDraw::Binding : uint32_t {
EngineCore::ShaderStage::PrepareDraw::PREPARE_DRAW_MESHLET_COUNTER = 0
,
EngineCore::ShaderStage::PrepareDraw::PREPARE_DRAW_INDIRECT_DRAW = 1
} |
| enum | EngineCore::ShaderStage::HiZGeneration::Binding : uint32_t {
EngineCore::ShaderStage::HiZGeneration::HIZ_SRC_TEXTURE = 0
,
EngineCore::ShaderStage::HiZGeneration::HIZ_SRC_DEPTH_MS = 1
,
EngineCore::ShaderStage::HiZGeneration::HIZ_DST_MIP = 2
} |
| enum | EngineCore::ShaderStage::HiZCulling::Binding : uint32_t {
EngineCore::ShaderStage::HiZCulling::HIZ_PYRAMID = 6
,
EngineCore::ShaderStage::HiZCulling::HIZ_VIEW_PROJECTION = 7
,
EngineCore::ShaderStage::HiZCulling::HIZ_PYRAMID_CURRENT = 12
} |
| enum | EngineCore::ShaderStage::VSBinning::Binding : uint32_t {
EngineCore::ShaderStage::VSBinning::VS_BINNING_VISIBLE_INSTANCES = 0
,
EngineCore::ShaderStage::VSBinning::VS_BINNING_VISIBLE_COUNT = 1
,
EngineCore::ShaderStage::VSBinning::VS_BINNING_MESH_GEOMETRY_DATA = 2
,
EngineCore::ShaderStage::VSBinning::VS_BINNING_INSTANCE_CULLING_DATA = 3
,
EngineCore::ShaderStage::VSBinning::VS_BINNING_ALLOCATIONS = 4
,
EngineCore::ShaderStage::VSBinning::VS_BINNING_GEOMETRY_COUNTERS = 5
} |
| enum | EngineCore::ShaderStage::VSInstanceUnpacking::Binding : uint32_t {
EngineCore::ShaderStage::VSInstanceUnpacking::VS_UNPACKING_ALLOCATIONS = 0
,
EngineCore::ShaderStage::VSInstanceUnpacking::VS_UNPACKING_VISIBLE_COUNT = 1
,
EngineCore::ShaderStage::VSInstanceUnpacking::VS_UNPACKING_INSTANCE_IDS = 2
} |
| enum | EngineCore::ShaderStage::VSPrepareDraw::Binding : uint32_t {
EngineCore::ShaderStage::VSPrepareDraw::VS_PREPARE_SINGLE_MESHLET_GEO = 0
,
EngineCore::ShaderStage::VSPrepareDraw::VS_PREPARE_GEOMETRY_COUNTERS = 1
,
EngineCore::ShaderStage::VSPrepareDraw::VS_PREPARE_INDIRECT_DRAWS = 2
,
EngineCore::ShaderStage::VSPrepareDraw::VS_PREPARE_DRAW_COUNT = 3
} |
| enum | EngineCore::ShaderStage::Graphics::Binding : uint32_t {
EngineCore::ShaderStage::Graphics::VERTEX_BUFFER = 0
,
EngineCore::ShaderStage::Graphics::VIEW_PROJECTION_UBO = 1
,
EngineCore::ShaderStage::Graphics::MESHLET_BUFFER = 2
,
EngineCore::ShaderStage::Graphics::MESHLET_TRIANGLES_BUFFER = 3
,
EngineCore::ShaderStage::Graphics::BINNED_VISIBLE_MESHLET_INDEX_BUFFER = 4
,
EngineCore::ShaderStage::Graphics::PER_OBJECT_SSBO = 5
,
EngineCore::ShaderStage::Graphics::MESH_BUFFER = 6
,
EngineCore::ShaderStage::Graphics::MESH_PRIMITIVE_BUFFER = 7
,
EngineCore::ShaderStage::Graphics::MESHLET_TO_OBJECT_MAP_BUFFER = 8
,
EngineCore::ShaderStage::Graphics::MATERIAL_DIFFUSE_FLAT_COLOR = 9
,
EngineCore::ShaderStage::Graphics::MATERIAL_DIFFUSE_SHADER = 10
,
EngineCore::ShaderStage::Graphics::MATERIAL_MOVABLE_DIFFUSE = 11
,
EngineCore::ShaderStage::Graphics::MATERIAL_NORMALS = 12
,
EngineCore::ShaderStage::Graphics::MATERIAL_L0 = 13
,
EngineCore::ShaderStage::Graphics::MATERIAL_L1 = 14
,
EngineCore::ShaderStage::Graphics::MATERIAL_L2 = 15
,
EngineCore::ShaderStage::Graphics::MATERIAL_DYNAMIC_TEXTURES = 16
,
EngineCore::ShaderStage::Graphics::MATERIAL_STATIC_LIGHTMAP = 17
,
EngineCore::ShaderStage::Graphics::VS_INSTANCE_IDS = 18
,
EngineCore::ShaderStage::Graphics::SH_PROBE_BUFFER = 19
,
EngineCore::ShaderStage::Graphics::TEXTURE_ARRAY = 20
} |