Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
EngineCore::ShaderStage::VSBinning Namespace Reference

Enumerations

enum  Binding : uint32_t {
  VS_BINNING_VISIBLE_INSTANCES = 0 ,
  VS_BINNING_VISIBLE_COUNT = 1 ,
  VS_BINNING_MESH_GEOMETRY_DATA = 2 ,
  VS_BINNING_INSTANCE_CULLING_DATA = 3 ,
  VS_BINNING_ALLOCATIONS = 4 ,
  VS_BINNING_GEOMETRY_COUNTERS = 5
}

Enumeration Type Documentation

◆ Binding

Enumerator
VS_BINNING_VISIBLE_INSTANCES 
VS_BINNING_VISIBLE_COUNT 
VS_BINNING_MESH_GEOMETRY_DATA 
VS_BINNING_INSTANCE_CULLING_DATA 
VS_BINNING_ALLOCATIONS 
VS_BINNING_GEOMETRY_COUNTERS 

Definition at line 106 of file GpuDataLayouts.hpp.